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Tourney won by Player ARISTOBULUS !!
A great tourney eventually found his earned end!

2020-02-26 10:06:36| Posted by myl_supporter

A tourney ended successfully:

Thanks to all those who participated in this tourney !!
Congrats to the winner(s)! And a big thanks to the organizer myl_supporter!
The following matches were played:

<a href="" >Round 1: Game#1 Lanzelot beat ARISTOBULUS </a><br><a href="" >Round 1: Game#2 schreije beat MARKYMARK </a><br><a href="" >Round 1: Game#3 hundepriester beat plusquamperfekt </a><br><a href="" >Round 1: Game#4 CRoyX76 beat Nighty </a><br><a href="" >Round 2: Game#5 Lanzelot beat schreije </a><br><a href="" >Round 2: Game#6 CRoyX76 beat hundepriester </a><br><a href="" >Round 2: Game#7 ARISTOBULUS beat MARKYMARK </a><br><a href="" >Round 2: Game#8 Nighty beat plusquamperfekt </a><br><a href="" >Round 3: Game#9 Lanzelot beat CRoyX76 </a><br><a href="" >Round 3: Game#10 ARISTOBULUS beat hundepriester </a><br><a href="" >Round 3: Game#11 schreije beat Nighty </a><br><a href="" >Round 4: Game#12 ARISTOBULUS beat schreije </a><br><a href="" >Round 5: Game#13 ARISTOBULUS beat CRoyX76</a><br><a href="" >Round 6: Game#14 ARISTOBULUS beat Lanzelot </a><br>

And the winner was ARISTOBULUS.
He will get an extra place in our Hall of Fame!

Good luck and have fun in the next tourneys!

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Shadow Realm Community Expansion: open beta launched!
About 5 months after the opening of the closed beta (June 2018), the Shadow Realm Community Expansion moved to open beta on the Steam Workshop in November 2018. As we are moving closer to an official release (out of the beta phase), this article takes stock of the progress on this project which has involved more than a dozen contributors from the community.

2020-01-22 22:15:56| Posted by Hiliadan

<p>About 120 bugs and issues have been fixed during the closed beta and the
first phase of the open beta. The two mods of the expansion (one for
the main content and one to access the Shadow layer in RMG maps) have
reached the top 30 by subscribers, with 2500+ subscribers and very good
rating (the expansion is for instance rated the <b>10th best AoW3 mod in <a href="" target="_blank" class="externalLink" rel="nofollow">the latest community rating</a></b>.
The closed beta focused mainly on polishing the content but it was too
short to properly address balance and compatibility with other mods
(though no incompatibility issue arose).</p><p><img style="width: 495px;" src=""></p><p>Goals of the open beta:</p><p>- polish the last scenarios of the Shadow Realm campaign and add the missing retextures and icons</p><p>- conduct a balancing pass to ensure the expansion is properly balanced</p><p>
- address any compatibility issue which might appear with other mods</p><p>
Everything currently works in the Community Expansion and it is safe to
use it. The first two scenarios of the campaign can be considered
finalized. All the units, abilities and structures are fully designed.</p><p><br></p><p><img style="width: 858.4px;" src=""></p><p><i><b>A new T4 unit: the Elder Bone Dragon, which can only be unlocked by clearing the strongest of all sites, the Forgotten Throne</b></i></p><p><br>What is missing:<br>
- some retexturing (Elder Creatures) and some icons<br>
- finishing maps 3A, 3B and 3C<br>
- fixing some bugs on the RMG, especially one which can cause crashes on large maps (but extremely rare on Medium or Small maps)<br>
You can see the list of known issues and report new ones here: <a href="" target="_blank"></a><a href="" class="internalLink"></a><br>And finally, let's give big thanks to people contributing or giving bug reports and feedback for the Expansion!</p>

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Videos XINT vs Mark
Check the Videos from our match

2019-12-21 09:55:54| Posted by MARKYMARK

<p>Here you can find some videos about a match of our community.<br><br>Enjoy and learn.<br><iframe width="640" height="360" class="note-video-clip" src="//" frameborder="0"></iframe><br></p>

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BF CIV LAN 2019 - In Homberg (EFZE)
Ein Bericht

2019-10-26 18:28:27| Posted by myl_supporter

Auch dieses Jahr wurde eine LAN organisiert obwohl es diesmal kein übliches langes Wochenende gab.
Das hat wohl einige davon abgehalten zu kommen. Leider konnte trotz neuem AOW keiner von den AOW Spielern kommen....

Wir haben nächstes Jahr sehr viel Nachholbedarf. Den auch 2020 wird eine LAN stattfinden:

Und zwar am 1.-04.10 und wieder in Homberg.

Der Sieger der LAN war Rage:

Er konnte 2 Pokale abräumen, auch Captain konnte einer gewinnen.


Wer ein ausfürtlicher Spielbericht der LAN will, der versucht folgenden Link:

Euer BF Team

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FIFA 20 (PS4) - FIFA 20 Liga: Jetzt anmelden!
Auf gehts! Jetzt anmelden und viele tolle Preise gewinnen. Alle Infos gibt es unter ...

2019-08-18 09:55:29| Posted by myl_supporter

Liebe PS4 Spieler,

Aufgepasst! Ab sofort könnt ihr euch für den FIFA 20 Liga (PS4) - FIFA 20 Liga anmelden!

Mitmachen lohnt sich denn es gibt viele tolle Preise zu gewinnen! Die Teilname ist wie immer kostenlos, ihr müsst
lediglich über einen Account verfügen den ihr euch HIER ( ) kostenlos sichern könnt

Alle Infos auf einen Schlag zum Event findet ihr unter wie bsw. News oder Regeln !

Ihr habt Fragen oder Anregungen? Ihr möchtest euer eigenes Turnier oder Liga erstellen? Kontaktiert( ) uns, wir helfen euch gerne!

Euer - Team

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Best mods of AoW3 - 2019
This is the third edition of the "best mods of AoW3", following polls in 2016 and 2017. A handful of significant mods (and in total about 100 new mods) have been released since and a new poll was needed to update the list of top mods. All 20 mods of this ranking are excellent mods, even the lowest ranked ones, as they were selected through a shortlisting process. They include two of the four entirely new Races created by modders, 1 balance mod, 1 new Dwellings, several DLC-worth mods that significantly reshape the game (including a community expansion with a new campaign) and a handful of mods adding new visuals or improving current ones.

2019-08-11 01:12:50| Posted by Hiliadan

As already mentioned in the articles presenting the results of the first and second polls about the best AoW3 mods, AoW3 is a very rich game with about 400 units, more than 400 techs and 400 unit abilities and few players have played all its class or races. And for those who managed to get bored despite this immense replayability, a plethora of mods designed by the community further improves graphics or increases their customization, adds new units/spells/buildings/abilities/etc., improves the ease of use of the game or improves existing assets of the game by making them more fun and more balanced.

Chart of the Age of Wonders series in numbers, compiled by Tibbles (full chart can be found on the old official Triumph news)

How to navigate all these mods?
In early 2019, a shortlist of 20 of the best mods was drafted with the help of the community on the Steam forum, and building on the results of the previous such polls. These 20 mods were then put to a poll open to everyone for two months until 21 June 2019. 80 votes were cast, electing the best mods of AoW3! Voters could rate each mod on the following scale:

  • To be avoided! (-2)

  • Bad mod (-1)

  • Neutral (0)

  • Good mod (+1)

  • Must have! (+2)

  • Don't know

This list should help you to find the best mods and select the ones most appropriate to your style and wishes.
Keep in mind that the 20 mods listed in this article are already among the best for AoW3 and are already the result of a shortlisting process, so even the mod ranked #20 is very good. And also keep in mind that there are many more excellent mods outside of the list: with only 20 spots on the list and 600+ mods available, even exceptional mods could not make it.

The table below presents different statistics from the poll (full table):

  • Simple average: average quality of the mod

    • Average of the ratings (for example: 10 'Good mod' votes and 10 'Must have!' votes translates into (10*1+10*2)/20=1.5);

  • % of 'Good' and 'Must have!' votes: helps distinguish mods that are judged by the majority of the community as really good, even if others dislike these mods

    • Proportion of voters who rated the mod 'Good mod' or 'Must have!'

  • % of 'To be avoided!' votes: highlights mods which may be bugged, have some balance issues, or other problems

  • Ranking: this section orders mods from #1 to #20

    • 'Must have!' votes: helps distinguish the top of the top, the mods you HAVE to always use, if you want to improve your AoW3 experience, with no hassle attached

      • Based on the proportion of voters who rated the mod 'Must have!'

All the indicators exclude "Don't know" answers. The darker the green, the best the mod is ranked.

The 20 best mods for AoW3 according to the voters

[anchor=#1]1    Racial Class Unit Reskin[/anchor]
<!--td {border: 1px solid #ccc;}br {mso-data-placement:same-cell;}-->[anchor=#2]2    Chivalrous Intentions[/anchor]
[anchor=#3]3    PBEM and Single Player Balance Mod[/anchor]
[anchor=#4]4    Decodence - Map Editor Content + Decodence - RMG Integration[/anchor]
[anchor=#5]5    Racial Heritage Mod[/anchor]
[anchor=#6]6    Extended Settings - More Game and Map Settings[/anchor]
[anchor=#7]7    Empire Building Mod[/anchor]
[anchor=#8]8    Racial Watchtowers[/anchor]
[anchor=#9]9    More Colors for Coat of Arms[/anchor]
[anchor=#10a]10    Shadow Realm Expansion - Content + Shadow Realm Expansion - RMG Integration[/anchor]
[anchor=#10b]10    Structure Reward Variety[/anchor]
[anchor=#12]12    Extra Support Units[/anchor]
[anchor=#13]13    The Old Man and the Sea[/anchor]
[anchor=#14]14    Movement Orders First[/anchor]
[anchor=#15]15    Legendary Units[/anchor]
[anchor=#16]16    Lost Library Revamp[/anchor]
[anchor=#17]17    Hero Development Mod[/anchor]
[anchor=#18a]18    Hero Profession Mod[/anchor]
[anchor=#18b]18    New Arsenal[/anchor]
[anchor=#20]20    Insectoid Race[/anchor]

A short note on incompatibilities
Compatibility mods exist for several top mods. Without these compatibility mods, some changes of the top mod may overwrite or be overwritten by other mods, but the game will remain stable in any case.

The top 5 mods
[a=1]#1 - Racial Class Unit Reskin - average rating: 1.65 (57 votes) - Must have![/a]

: Visuals

The 2nd mod on the Steam Workshop (by subscribers) with more than 31 400 subscribers (only topped by the Chinese language mod), the Racial Class Unit Reskin comes first of our ranking for the third time in a row (it topped the previous polls in 2016 and 2017)! More than simple reskins, this must-have mod from Tibbles significantly improves the appearance and icons of all race-specific class units (so machine and non-racial Undead excluded), making each race's units really unique and recognizable.
72% of voters rated it as 'Must have!' and none gave him negative ratings: you can subscribe to this mod with your eyes closed.

Compatibility mods:
- Bigger Regiments
- Regiments

New racial models of the Warlord Warbreed (by Tibbles)

High Elf Shaman before and after the improvement (by Tibbles)

[a=2]#2 - Chivalrous Intentions - average rating: 1.50 (26 votes) - Must have![/a]

Category: New content

One of the reasons for the rerun of the poll, Chivalrous Intentions is the meteor which blazed through the sky of AoW3 in recent months. Released in October 2018, it has very rapidly conquered the hearts and minds of hordes of players. It is the only mod released in 2018 which reached the top 30 mods by subscribers (most top 30 mods are very old ones, from the days when more people played AoW3). With 100 updates when these lines are written, it is very regularly improved with new content by his creator, Tasty Buttcream (with support from Iguana-on-a-stick). As its "only" 26 votes and 1.50 rating show, Chivalrous Intentions is not yet well known among players but has a core of die-hard fans.

The mod adds more than 300 units to the game (and still counting), adding a lot of variety to races and class-race combinations. It has a strong focus on balance and lore.

The mod adds a Flying unit for Goblins but it requires a Grand Palace to be unlocked - an example of the attention paid to balance and to making all buildings and Mystical City Upgrades more useful (by Tasty Buttcream)

The mod started with a focus on Human chivalry orders, hence its name - it has since expanded to all races and beyond chivalry (by
Tasty Buttcream)

[a=3]#3 - PBEM and Single Player Balance Mod - average rating: 1.35 (43 votes) - Good mod[/a]

Category: Balance, New content, Visuals

This mod is the result of extensive and long-term work by the AoW3 community to improve the game by making it both more balanced and more fun to play with all races, classes and specializations, started in early 2016. It includes many new and reworked ability and techs (e.g. a Fortifying Meal for Halfling Brew Brother that synergizes with Halfling Farmers by allowing them to Throw Chicken again, a new Cloaked in Shadows tech for the Partisan specialization which makes units Invisible for 1 turn, etc.), making Dreadnought and Halfling more enjoyable and interesting to play, Necromancer more balanced, lacklustre specializations such as Partisan, Earth, Air Master, etc. more interesting. The full changelog is available on a dedicated page.

Three branches of the mod co-exist: a beta-branch to test new versions, a main branch which receives versions successfully tested in the beta branch, and a Tournament Edition sometimes used for tournaments on the Battlefield website. Users can stick to the main branch.
The balance mod is not complete without the Strong Defenders Normal Rewards mod if you play with Strong defenders. It was technically necessary to break down the mod in two to avoid affecting players playing with the Normal (or Very Strong)t defenders settings.

Changes are designed both by (through a discussion process with many players which ensures only needed and coherent changes are brought) and for the AoW3 community, with both Single players and PBEM players in mind. With Triumph having stopped balancing the game, this mod aims at being the new "base game" for all players. As such, it includes the Racial Class Unit Reskin and Racial Watchtower mods (#1 and #8 of our ranking) with the permission of their authors, which means players using the balance mod benefit from their visual improvements without needing to separately download and launch them: only 1 mod needs to be launched. Other must-have mods will be added to the balance mod on a case by case basis.
The balance mod also includes more than 30 clarifications or corrections of in-game descriptions, and is available in French, Polish and Russian (though the two latter have unfortunately not been updated for some time).

Two articles explain why PBEM players and single players should use the PBEM balance mod and introduces its latest v1.28 version.

The following mods have compatibility patch to work better with the balance mod:
- Empire Building Mod
- Weapon Resize
- The League of Extraordinary Builder

A video showcases the improvements brought by the balance mod:

Dreadnought heroes/Leaders have been boosted and can choose Lava Walking, while all 'xx Empire' spells received bonuses, as illustrated by Temperate Empire (+1 defense, +1 resistance)

[a=4]#4 - Decodence - Map Editor Content + Decodence - RMG Integration - average rating: 1.20 (30 votes) - Good mod[/a]

: New content, Visuals

Resulting from the hard work of Charlatan to bring new visual content to the game, the Decodence suite of mods contains three mods: Decodence Map Editor Content, Decodence RMG Integration Patch and Decodence Leader Customizations. Only the first two were shortlisted and they should be used together. Decodence Map Editor Content contains all the 3D model assets, and can be used by map makers to create incredible maps (it is for example used in the Shadow Realm Community Expansion, see #10 below). The RMG Integration Patch brings some of this new content to the game by including it in randomly generated maps:

  • 2 new terrain types (overlays) in addition to Fertile Plains, Wetlands, etc.: Tundra and Autumn

  • 6 new sites to clear and absorb in your cities' domain

Please note that this content might not be balanced and that it is necessary to set all the terrain overlays to maximum in the settings of new maps to equilibrate them with Tundra and Autumn (otherwise the maps will contain too much Tundra and Autumn in comparison to the other overlays).

One of the two new terrain types introduced by the Decodence mod: Autumn (by Charlatan)

One of the new site introduced by the RMG Integration mod - the Raven Home (by Charlatan)

Decodence also has several compatibility mods:
- Empire Building Mod (#7)
- Old Man & the Sea (#13) - apparently this mod disappeared from the Steam Workshop around September 2019
- Corrupt the Source (not in the top)

[a=5]#5 - Racial Heritage Mod - average rating: 1.05 (39 votes) - Good mod[/a]

Category: New content

One of the most successful mod adding new content to the game (others include Chivalrous Intentions - #2 in the top -, the Empire Building mod – #7 in the top -, City Building mod – not in the top – and the Hero mods from the same author), the Racial Heritage Mod deepens the alignment concept and brings two sub-factions for each race, one good and one evil. Each sub-faction brings two new units to the game, as well as a production chain including in general four new buildings. In total, the mod thus brings 4*9 = 36 new units to the game, which you will face at independent sites and that you will be able to build in your cities. Each faction has a very specific gameplay and flavour, greatly enhancing the game experience.
Together with the Hero Development (#17), the Hero Profession (#18), the Old Man & the Sea (#13), the Beastman Dwelling and the Archon Race mods, Eomolch created content worth a new DLC for the community. All these mods featured in at least one ranking of the best mods for AoW3, which demonstrates the quality of his work!

Compatibility mods:
- Empire Building Mod (#7)
- Regiments

Tigran Battle Priest, from the Moon Cult Tigran sub-faction (by Eomolch)

Halfling Gardener, from the Good, The Vigil Halfling sub-faction (by Eomolch)

Rest of the top 10

[a=6]#6 - Extended Settings - More Game and Map Settings - average rating: 1.00 (37 votes) - Good mod[/a]

Category: Customization

An old mod, which features for the first time in the ranking, the Extended Settings mod allows to go beyond the lower and upper bounds set by Triumphs for most of the variables of Random Map Generation. You are frustrated and would like to play Gigantic maps? With this mod, you can (though it may cause crashes in later stages of the game, as AoW3 is not made to handle the huge memory loads associated with extra large maps). You've always felt games ended up too fast and you want to take hundreds of turns to finish maps? Try the Ultimate Slow game speed which makes research and population growth 8 times slower than at normal speed. You can even tweak city growth and research time separately now!
For players wanting more customization of starting resources, starting income, defenders, maximum number of heroes, etc. this mod is what they need. If you're happy with base settings though, this mod won't bring you much as it's all about additional settings.

Not afraid to feel alone on a Titanic map size? This chart shows how large it is compared to the Large maps (by Samurai190)

[a=7]#7 - Empire Building Mod - average rating: 1.13 (39 votes) - Good mod[/a]

: New content

This rich mod from Der Mentat brings content almost worth a new DLC. It includes new building chains (also modifying existing ones), new units, a revamped hero upgrade system, new combat spells, etc. The Empire Building mod really provides a new experience of AoW3 and increases the "empire building" part of the game. It is very well developed with a very complete and well-illustrated (and mostly updated with latest changes) manual and a translation in German. Regularly updated over 12 months in 2016-2017, this mod is one of the most carefully crafted available, with a great care to details. In the previous poll, it ranked #3 and despite an improvement in its rating (from 1.06 to 1.13), it lost some ranks due to one user (probably unfairly!) rating it as "To be avoided!".

Der Mentat created compatibility mods to perfectly integrate the Empire Building Mod with two other specific mods and with all the mods that modify heroes:

- Triumphant Heroes
- PBEM and Single Player Balance Mod (#3)
- Decodence - Map Editor Content and Decodence - RMG Integration (#4)
- New Arsenal (#18)
- all hero mods
- all unit mods
- Racial Heritage (created by God of Sheep to fix an issue with Tigran Master Shredder) (#5)
- Legendary Units (created by Lord Cameron) (#15)

Shadow Witch, one of the 27 alternative racial unit of the mod (by Der Mentat)

Some of the new buildings deepening the empire building aspect of the game: Market and Academy (by Der Mentat)

[a=8]#8 - Racial Watchtowers - average rating: 0.98 (48 votes) - Good mod[/a]

: Visuals

This mod by iHunterKiller replaces the standard Watchtowers on the strategic map by race-specific Watchtowers, embellishing the strategic map. Simple and efficient, it also consistently made it to the top 10 (#3 in 2016 and #7 in 2017).
Since v1.8 Poseidon, the Racial Watchtower mod suffers from a bug that prevents Builders from building water Fortresses. This can be fixed by using the PBEM & Single Player Balance mod, which contains a fixed version of the mod, including an improved Goblin Watchtower (see #3 above).

Compatibility mods:
- League of Extraordinary Builders

Draconian Watchtower (by iHunterKiller)

Orc Watchtower (by iHunterKiller)

[a=9]#9 - More Colors for Coat of Arms - average rating: 0.81 (32 votes) - Good mod[/a]

: Visual, Customization

Always part of the rankings (#11 in 2016, #4 in 2017), the mod does a very simple job and does it well: it adds 32 colours for the coat of arms you choose for your Leader and which colours your cities and units on the strategic map.

[a=10a]#10 (ex aequo) - Shadow Realm Expansion - Content + Shadow Realm Expansion - RMG Integration - average rating: 1.00 (29 votes) - Good mod[/a]

Category: New content

The other main reason for running the poll on the best mods again is the Shadow Realm Community Expansion. Released in open beta on the Steam Workshop in November 2018,  it is a coherent and relatively large package of additional content for AoW3 built by a team of more than 10 volunteers for over 3 years. The expansion includes a new race (the Shadow Elves), a new Dwelling (the living Archons), a new layer (the Shadow Realm), over 15 new structures and 40 new abilities. It also includes one of the only two custom campaigns designed for AoW3 by the community, with 3 scenarios and 5 maps (the campaign has 3 endings and thus 3 maps for the third scenario). With all this new content and the amount of work put into it by the community, it's almost worth a new DLC!

A manual describing all the new units, abilities, structures, etc. can be found on a dedicated page of the AoW3 wiki. It also includes a FAQ section explaining, among other things, how to activate the Shadow layer.

Please note that the expansion is still in open beta and may thus contains some issues or bugs. In particular, the third scenario of the campaign is still under work (as of August 2019).
The expansion requires at least 2 mods to be played: the Shadow Realm Expansion - Content and the Decodence Map Editor Content are the backbone of the expansion and are sufficient to play the campaign. To find Shadow Elves and get the Shadow layer in RMG maps, you will need two additional mods: Shadow Realm Expansion - RMG Integration and Decodence RMG Integration.

The new race introduced by the Expansion: the Shadow Elves, with a full line up of racial and class units, and a strong background story, partly explored in the campaign

[a=10b]#10 (ex aequo) - Structure Reward Variety - average rating: 0.75 (28 votes) - Good mod[/a]

: Ease of use and improved game mechanics

Its name might be slightly confusing but this mod is relatively simple: it adds new reward sets for the following sites: Great Farms, Springs of Life, Dungeons, Brigand Hideouts, adding new units to the list possible rewards, thus increasing the diversity of rewards. The mod also adds more diversity of items to several sites.

Dungeons no longer reward racial units, instead holding Tier 3 Animal/Monster/Giants and Lesser Elementals (by Godzillamancer)

The rest of the shortlist of best mods

[a=12]#12 - Extra Support Units - average rating: 0.69 (35 votes) - Good mod[/a]

: New content

Tibbles, the author of the Racial Class Unit Reskin mod (#1), added 1 new T3 mounted Support unit for each race, unlocked by a new Chamber of Mystery building, unlocked by Temples. The units are:

  • Draconian Ascendant Elder

  • Dwarf Forge Lord

  • Frostling White Rider

  • Goblin Blight Surgeon

  • Halfling Brandy Brother

  • High Elf Storm Maiden

  • Human Inquisitor

  • Orc Black Priest

  • Tigran Ancient Mystics

The mod is available in English and German. This nice mod can enliven games by bringing some novelty, without changing too many things.

One of the 9 new T3 racial units: the High Elf Storm Maiden (by Tibbles)

[a=13]#13 - The Old Man and the Sea - average rating: 0.86 (35 votes) - Good mod[/a]

: New content

The favourite Dwelling mod of the AoW3 community, the Old Man and the Sea has a poetic name and a lot of very flavourful new content! It adds 4 new water structures, 3 Mystical City Upgrades associated to these water structures, 4 new water-borne units (including the monstrous Sea Serpent!) and 1 new Dwelling with its 5 new units: the Nynevians.
This mod significantly increases the interest of maritime exploration and warfare, a welcome addition that tackles one weakness of AoW3.
It was without doubt an inspiration for the official Poseidon update which copied its Water Fortress concept.

The new Nynevian Dwelling, surrounded by some of the new water structures (by Eomolch)

In terms of compatibility, this mod will not be compatible with other mods adding Dwelling, except the following ones if you use these compatibility mods:
- Dark Elf Dwelling and Beastman Dwelling
- Beastman Dwelling

[a=14]#14 - Movement Orders First - average rating: 0.67 (18 votes) - Good mod[/a]

: Ease of use and improved game mechanics

A less well-known mod, Movement Orders First does a very simple job: it changes the order in which notifications are shown to players each turn. In the official version, you are first shown the "Select production for city xx", which can be counter-productive when you want to first explore the map to get some stashes of gold, or clear sites to receive rewards, etc. which will all increase your available gold and mana to build things in your cities. Similarly, you may clear Ancient Ruins or a Lost Library and get some research points during your turn, so you generally want to choose your research after you have moved all your units.
The mod thus lets the notification be displayed in a more effective order: 1/ unit movements, 2/ research, 3/ city and Dwelling production. Thanks Leon Feargus!

[a=15]#15 - Legendary Units - average rating: 0.68 (25 votes) - Good mod[/a]

Category: New content

Another old mod which made it to the shortlist for the first time, Legendary Units adds a T4 for each race. This "Legendary" racial unit can only be accessed through the Evolution at Elite level of the racial T3 unit. It starts as the equivalent of the Champion I unit it evolved from but then acquires additional abilities to become even stronger.

Compatibility mods
- Regiments
- Empire Building Mod (#7)
- Inflict Status Abilities Overhaul

The Legendary Draconian Flyer is the result of the Evolution of a T3 Draconian Flyer (by Lord Cameron)

[a=16]#16 - Lost Library Revamp - average rating: 0.56 (16 votes) - Good mod[/a]

Category: Change to game mechanics

In the base game, the Lost Library's reward is one unresearched skill from the player's Research Book. This mod changes that so that the skill is now taken randomly from a pool of skills including all classes and specializations. The pool includes only tier 1 to tier 3 skills, with 3 from each class and 1 from each specialization. The defenders are also modified to include more supports and more supernatural creatures.

[a=17]#17 - Hero Development Mod - average rating: 0.63 (32 votes) - Good mod[/a]

: New content

Eomolch cleverly revamped the hero upgrade system, adding 3 specialization to each class and race-dependant upgrades, which means that each hero is now more unique, having both race specific upgrades and a specialization (melee, range or support) which can lead for instance to 2 Rogue heroes in your army with totally different skills and roles, one being an Assassin, and the other a Duelist or Trickster. A manual is available. The mod includes many new unique abilities, for instance Teaching of Humility, a Theocrat Monk touch ability which grants Monk abilities to one allied units: it gains Spirit damage but cannot attack for the next three strategic turns, or Beast Within, an Arch Druid Shaman ability that lets you shapeshift into a random animal.

Another mod, Hero Profession mod, is ranked #18 and is also worth a look, in combination with this mod.

All heroes now have 3 choices to further specialize, for Theocrat, they are Monk, Paladin or Priest

Compatibility mods:
- Triumphant Heroes (not in the top)
- Empire Building Mod: see #7

[a=18a]#18 (ex aequo) - Hero Profession Mod - average rating: 0.55 (29 votes) - Good mod[/a]

: New content

This mod expands and refines the Hero Development Mod (#17, above): it creates 3 "professions" or sub-races for each race, increasing further the diversity of heroes' development paths. The Hero Professions Mod requires both the Hero Development Mod and the Racial Heritage Mod (#5) to be played. You will now be able to play a Goblin Blight Doctor Rogue Trickster or a Goblin Pyromancer Rogue Duelist for instance, and not just a simple "Goblin Rogue"!
A manual is available, describing briefly most of the new abilities and paths. It should however be noted that the manual is not complete and the mod has not been updated or balanced for a very long time.

One of the new ability available to Draconian Nest Warden: Lizard Ancestry! (by Eomolch)

[a=18b]#18 (ex aequo) - New Arsenal - average rating: 0.59 (22 votes) - Good mod[/a]

Category: New content

Released in December 2017, New Arsenal was too recent to feature in the previous ranking. The mod does what many had begged Triumph to do for AoW3: add racial T4. Each race gets a second T3, unlocked by a new T3 building, and a final T4 building unlocking the ultimate racial T4 unit. Balanced with the community of live MP players, the mod reached its v1.4 in May 2019 and should be well balanced. A table listing all the units and their stats is available.

Compatibility mods:
- Empire Building Mod (#7)
- Deluxe Specializations

Missing the Kharagh? Here is the Goblin Behemoth!

[a=20]#20 - Insectoid Race - average rating: -0.08 (25 votes)[/a]

: New content

ATTENTION: this mod was removed from the Steam Workshop by its creator, Liberty Valance. He then made the files available again. You can now download the .taf file through this link. Put it in your C:\Users\[Windows user name]\Documents\My Games\AoW3\UserContent folder (for Windows users), then execute the AoW3 launcher: this will unpack the mod and you'll be able to use it afterwards.
While we are speaking about Liberty Valance's mods, here are links for his other mods: the Spider's Gift mod, Witch Hunter mod.

This mod of Liberty Valance really pushes the boundaries of the Mod Editor of AoW3 and proposes an entirely new race with very unique game mechanisms and visuals, the Insectoids! This mod deserves a lot attention: check it out! The video below shows some gameplay, after a short animated introduction.

Other information

You might be interested in these other compilations of information about AoW3:
- library of tutorial, PBEM and live MP videos
- strategic and tactical guide by community

If you want to learn more about the, the community website for AoW3, please read this article.

Feel free to leave some comments at the bottom of the article!

PBEM and Single Player Balance Mod v1.28: polishing, Dreadnought class boosts and beginning of AI improvement
v1.28 builds on the long-standing work of the balance mod regarding "leveling and mind-control" vs "production" and increases the economic trade-offs of mind-control strategies (specifically for Regrowth units) and boosts the Dreadnought class. It deals with several imbalances noticed in recent competitive and tournament games, in particular regarding Earth Elementals. It also brings the usual improvement in user experience associated with the balance mod: bug fixing, better descriptions, visual improvements, etc.

2019-08-07 23:57:17| Posted by Hiliadan

The main areas of work of v1.27 included Mind control and independent Regrowth units and Engineers. v1.28 brings some refinements and tackles other topics. Its focus can be broken down into:

  • Mind-control and Regrowth: as noted in the article about v1.27, acquiring Regrowth units early through mind-control can provide a significant advantage and potentially be game-changing. v1.28 thus expands the extra upkeep (+50% instead of +25% for non-Regrowth units) to all Regrowth units who got mind-controlled. Trolls and Warbreeds are also removed from low-level sites so that it is no longer possible to mind-control them early game.

Getting a Regrowth unit for easy manual battles early on? Alright but you can't have your cake and eat it: you'll have to pay for that extra power!

  • Boosting the Dreadnought class (including Engineers): while the previous version focused only on Engineers, this time, the boost is more broadly based and reinforce previous boosts to Dreadnought (mainly heroes) introduced by the balance mod. Magma Forges can now provide gold to Dreadnoughts, making income less dependent on Gold Mines (and thus on RMG luck), Spy Drones stop being blind UG, Engineers are made even more useful, and Dreadnought heroes finally get a top skill!

  • Various balance changes: Earth Elementals used to be the best Elementals with Regrowth, 40% Physical Protection, immunity to Fire and Frost, Tireless at Elite... they could clear some sites in solo (especially Hall of the Forefathers), make most clearing a walk in the park in manual combat and be devastatingly hard to counter in auto. After making them very hard to obtain in previous updates, now they lose Regrowth. A few other balance and coherence changes are also included in v1.28 (e.g. Oyster Reefs now correctly provide bonuses to Theocrats, Arch Druids or Sorcerers using their Empire Upgrades or spells based on treasure sites).

  • AI enhancement: v1.28 is a timid start to AI improvement. AI modding is a huge undertaking which will need to be delayed after v1.3 due to the enormous workload to properly test the effect (and thus usefulness) of changes. v1.28 starts by allowing the AI to cast some spells it used to ignore.

v1.28 comes 4.5 months after v1.27. This is a significant delay compared to the goal of a release every 3.5 months, mainly due to tournaments using the Tournament and Main branch of the balance mod and preventing releases on these branches, as well as technical difficulties at the end of testing. Hopefully, v1.29's development will be faster!

In the near future, v1.29 should include a limited number of changes on two main topics: the second stage of the rebalancing of the costs of hero upgrades (which started in an earlier version of the balance mod) and very significant changes to movements for non-Walking units (increase of the cost of swimming and malus for Flying and Floating units over Water). Further ahead, v1.3 will be a major update and will finish dealing with the top priorities expressed in the 2017 poll on the directions for balance. In particular, it will rework Racial Governance and boost non-summon strategic spells to make spellcasting more active (and avoid having a number of weak and rarely used spells).

Full changelog of v1.28 (also available on the official changelog of the balance mod)
Visual improvements
- Chthonic Guardians now have a shield

Bug correction
Issues/bugs of the balance mod corrected:
- Stiffen Limbs has a spirit attack check (was physical)
- Twisting Roots can start researched (was couldn’t)
- Solar Spire and Stylite can no longer be produced in the Arcane Item Forge
- Cape of Rot has the old version of Path of Decay: it is always active and cannot be controlled (was a version of Path of Decay which could not work; it was not possible to fix it to make it optional like non-hero units’ Path of Decay)
- Foot Wraping of Power (Epic) can no longer be found in Mythical sites,  Solid Chainmail Leggings of Heroes (Strong),  Longsword of Dire Penguin Slaying (Strong) and Athla's Natural Club (Strong) can no longer be found in Legendary sites.

- Bards get Mind Control Immunity
- Planetary Alignment gives +100 % RP income for 4 turns (was complete the current research instantly)
- Shadow Step costs 4 UP for Rogue (was 5) and Necromancer (was 2)
- Inflict Despair is available at level 5 (was 1)
- Enemy heroes cannot be targeted by True Resurrect
- Warbreeds and Trolls are replaced by Ogres on Destruction Mana Node. Trolls are replaced by Ogres on Ancient Ruins
- Cure Disease costs no action point and has a 1 turn cooldown (so can be used only once per turn) (was takes all remaining AP)
- Liberated from Raiders (+400 happiness for cities liberated from roamers) last 10 turns (was 15 turns)
- Oyster Reef is affected by Sanctified Sites, Animistic Knowledge and Magical Structures
- Harbors heal 10%  HP/strategic turn to friendly Boats in the city’s domain

Always found Harbor not very useful? Now at least they're a bit better and repair allied ships in domain (unfortunately we did not find a way to display the healing in the unit panel, but it is effective)

- Trolls, Naga Slither, Naga Guardian and Naga Matriarch no longer have Greedy and Hatching Pool no longer gives Hatched to Naga units. Instead, units with Regrowth gets +50% upkeep when they are mind-controlled (instead of +25% for non-Regrowth units).
- 24 descriptions and Tome of Wonders pages are updated to correct imprecise or incorrect descriptions. Full list.

Arch Druid
- Archdruid heroes can choose Call Ancestral Spirits at level 7 (was 5)

- Dreadnought heroes can choose Force Field Generator Gear for 7 points at level 13: Units led by this hero get Force Field Generator: self-buff ability that can be used Once per battle for no action point and gives 40% fire, 40% frost and 40% shock protection for 5 turns.

A stack of Frostling equipping the Force Field Generator thanks to the gear provided by their Leader - Dreadnought heroes used to lack a top ability like Divine Justicars (Theocrat) or Master Illusionist (Sorcerer), now they have Force Field Generator Gear.

- Spy Drones have Night Vision
- Great Blacksmith increases sales at your forges: Magma Forge generates +5 gold/turn (in addition to existing -10% gold for Armored)
- Engineers have Tunneling and can Build Road for 4 gold/hex and Bridges for 48 gold (was 5 gold/hex and 60 gold)

The article on v1.27 asked whether we had reached the end of the road of Engi balancing: we had not yet - can this change finally be the end of it?

- Summon Spy Drone costs 60 RP (was 80 RP)

- Halfling economic RG1: Store House costs 45 less to build (was Store House costs 35 less to build)

(Revenant) Archons
- Obelisk of Undeath do not affect allied units with Curse (was: allied units are also Curse if valid targets)

- Tropical Empire gives Inflict Scorching Heat to allied units in your domain (was Inflict Immolation)

Wild Magic
- Summon Lesser Elemental is tier 3 skill (was tier 4)

- AI will now cast the following spells in auto combat: Killing Spree, Dampening Field, Sadism, Gift Of Nekron, Rite Of Malediction, Smoke Screen, Bane of the Unnatural.

Related Links

Forum | Download | Tourney | More...

Interested in AOW Planetfall?
The game was released on August 6th

2019-08-06 16:25:22| Posted by myl_supporter

Visit our new AOW Planetfall page.
Following Link ==>
You can login with our login details.

If you are interested in administering or improving this site (Beta), contact me (Markymark) or Hilidian.

Otherwise, we hope we find ourselves in a game

Thanks alot.

Your team

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G4L.EU our new home is the name of our new platform

2019-08-02 10:55:47| Posted by myl_supporter

<p> <img class="img-responsive" src="" style="width: 25%;"></p><p><br></p><h3> and will now become (G4L.EU)</h3><p><br>Our Beta for our new platform starts these days with AOW Planetfall (release date on 06. August).<br>All players are invited.<br><br>Later, more game titles are planned, for example FIFA20. Also our beloved CIV should then be migrated to the new page.<br>A restart of our CIV6 / CIV5 league is scheduled for the 1st of September.<br>We hope for as many suggestions and ideas as possible!<br><br>Nothing changes at our LAN or at the club that organizes the LAN.<br><br>Your still team<br></p>

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G4L.EU unsere neue Heimat
Aus und wird

2019-08-02 10:20:49| Posted by myl_supporter

<p><img class="img-responsive" src="" style="max-width:500px"><br></p><p><br></p><h4><u>Aus und wird nun (G4L.EU)</u></h4><br>Unsere Beta für unsere neue Plattform startet in diesen Tagen mit AOW Planetfall (Release Datum am 06. August).<br>Alle Spieler sind herzlichst eingeladen.<br><br>Später sind weitere Spiel Titel geplant, zum Beispiel FIFA20. Auch unser geliebtes CIV soll dann auf die neue Seite migriert werden.<br>Ein Neustart unserer CIV6/CIV5 Liga wird auf den 1. September terminiert.<br>Wir hoffen dabei auf möglichst viele Anregungen und Ideen!<br><br>An unserer LAN bzw. an dem Verein, der die LAN organisiert, ändert sich nichts.<br><br>Euer noch Team<br><p><span style="display: inline !important; float: none; background-color: rgb(255, 255, 255); color: rgb(0, 0, 0); font-family: " source="" sans="" pro",sans-serif;="" font-size:="" 18px;="" font-style:="" normal;="" font-variant:="" font-weight:="" 400;="" letter-spacing:="" orphans:="" 2;="" text-align:="" left;="" text-decoration:="" none;="" text-indent:="" 0px;="" text-transform:="" -webkit-text-stroke-width:="" white-space:="" word-spacing:="" 0px;"=""></span></p>

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