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gladis 22/04/2019 10:50 pm I added that it only affects the EQ Buildings. Before it was not clear to me Maybe to you it was

gladis 22/04/2019 10:53 pm " If it's [ = Master Smith´s Arcane Item Forge, Imperial Residence´s Grand Palace/Palace of the Perished and Eternal City issue] really related to migration to another race, I think it can be prevented, I note it for v1.29 "

gladis 22/04/2019 10:53 pm I would subscribe this

gladis 22/04/2019 11:15 pm I tested the last remaining stuff: Ghouling to another race: This "kills" the Buildings as well. So no matter how the Migration is done (Ghouling by Necro or Migration/Purging by Living Player) you loose he Buildings. You can avoid it if you keeo the same race

marcuspers 23/04/2019 06:49 am created a blog entry in game #4x2 formal teams.

    • smile blink applause laugh kiss makenoise frown no annoy mad provoke bushwa <smiletext13> <smiletext14> <smiletext15> <smiletext16> <smiletext17> <smiletext18> <smiletext19> <smiletext20> <smiletext21> <smiletext22> <smiletext23> <smiletext24>
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$eeR 20/04/2019 12:52 pm

$eeR 20/04/2019 01:05 pm live game anybody ?

$eeR 20/04/2019 01:06 pm <smiletext21><smiletext17><smiletext19>?

$eeR 20/04/2019 01:06 pm mp mod and class reunion only two

$eeR 20/04/2019 01:07 pm miracle for my standards

$eeR 20/04/2019 01:07 pm prefer to use at least 12ish

$eeR 20/04/2019 01:12 pm As i believe i once laid out on the steam comment section

$eeR 20/04/2019 01:12 pm i have a few different classification categories to group the mods into

$eeR 20/04/2019 01:12 pm there are very maney nice ones to play with increasing game replayability and such

$eeR 20/04/2019 01:13 pm #1 must be the extended settings

$eeR 20/04/2019 01:13 pm the 3 dwellings mod and gloweyes mod to bind them are a nice set

$eeR 20/04/2019 01:13 pm i like the new aresenal and new arsenal for empire mods

$eeR 20/04/2019 01:14 pm hero sets

$eeR 20/04/2019 01:14 pm too bad only large map size and 4v4 max for a map i wish could do such as 6v6 pbem games

$eeR 20/04/2019 01:15 pm crank up that map size limit ffs <smiletext22>

$eeR 20/04/2019 01:15 pm

$eeR 20/04/2019 01:15 pm live lobby down as the other live match just lost a soul

$eeR 20/04/2019 01:22 pm there meay be some players in for live match since its 4:20ish

$eeR 20/04/2019 01:40 pm perhaps a game is afoot g2g ciao for now don't get any <smiletext22> this weekend lads <smiletext18>

marcuspers 20/04/2019 04:03 pm 10 percent sounds about right

Hiliadan 21/04/2019 11:37 am Just pre-ordered Planetfall Premium Edition (though not planning to play it before 2020 at least

gladis 21/04/2019 02:15 pm I will order it in my next life probably

marcuspers 21/04/2019 03:07 pm was there an offer or why you decided to buy it already then?

Hiliadan 21/04/2019 03:46 pm No offer. Just finally took the time to do it, to support Triumph

gladis 21/04/2019 09:37 pm Yeah lkike I thought: Real taking over of a Living City as a Necro is only possible if you get it from an ally. But then the City will have -400 happiness

gladis 21/04/2019 10:14 pm Oh I didn´t know that you can start with a Corrupted Farm in your domain

gladis 22/04/2019 06:57 pm Forge Item: Possible to forge an item while you haven´t absorbed a conquered city yet.

gladis 22/04/2019 06:57 pm Is this an oversight or intended?

gladis 22/04/2019 07:00 pm Ah to quick: It seems possible but it isn´t

gladis 22/04/2019 07:05 pm But I investigated a really strange Thing: Player A: Necromancer; Player B: Living Player

gladis 22/04/2019 07:07 pm Player B builds a Grand Palace and an Arcane Item Forge in the same City and achieves the Empire Quests Imperial Residence and Master Smith, which provide additional income from the two Buildings

gladis 22/04/2019 07:10 pm Player A captures the City, transforms it into Undead and gets the Arcane Item Forge with the additional +5 Knowledge as well as the Grand Palace with an additional +10 CP (Happiness not working on Undead City)

gladis 22/04/2019 07:11 pm He can Build a Palace of the Perished normally and get another +10 CP + 1
radius etc

gladis 22/04/2019 07:11 pm So he gets a total of 30 CP by Palace of the Perished and Grand Palace (with Imperial Residence) and 2 Radius

Hiliadan 22/04/2019 07:13 pm Yeah, what's strange?

gladis 22/04/2019 07:14 pm On the other Hand, a Living Player looses not only the Empire Bonuses but the built Grand Palace and Arcane Item Forge (Palace of the Perished is listed under Existing Upgrades but has no single use, not even radius

gladis 22/04/2019 07:15 pm Radius Drops from 10 to 7 for example

gladis 22/04/2019 07:19 pm *the Empire Quest Bonuses

gladis 22/04/2019 07:21 pm the Radius dropped from 10 to 7 because the City shrunk 1 size after purging, but the other 2 lost radius are because of Palace of the Perished and Grand Palace

Hiliadan 22/04/2019 07:24 pm "a Living Player looses not only the Empire Bonuses but the built Grand Palace and Arcane Item Forge" when he loses the city you mean? Obviously you don't control the buildings in the city after you lose the city?

gladis 22/04/2019 07:25 pm no, if he recaptured the City. The Buildings are not listed in Existing Upgrades, he has to build them again

gladis 22/04/2019 07:27 pm Whereas a Necromancer Player keeps all Buildings after capturing a City. Then he can decide whether he wants a Living City under his Control or transform to an undead City. But he keeps the Arcane Item Forge (+Master Smith ugrade) and the Grand Palace (+Imperial Residence upgrade)

gladis 22/04/2019 07:27 pm in both cases

gladis 22/04/2019 07:28 pm Only Thing is that an undead City don´t gets +200 Morale of the upgraded Grand Palace, but the +20 CP and +1 Radius)
#

Hiliadan 22/04/2019 07:29 pm "Then he can decide whether he wants a Living City under his Control" by not doing anything with it and not getting any income you mean?

gladis 22/04/2019 07:29 pm Living Player looses Buildings with EQ Upgrades, Necro Player keeps Buildings + Upgrades

Hiliadan 22/04/2019 07:30 pm So in short: when a living player takes an Undead city, it destroys its building?

gladis 22/04/2019 07:30 pm " "Then he can decide whether he wants a Living City under his Control" by not doing anything with it and not getting any income you mean?" Oh yeah sorry, like I wrote earlier, he must get offered the City, then he can choose whether it should be an Undead or Living City

Hiliadan 22/04/2019 07:31 pm How can you choose?

gladis 22/04/2019 07:32 pm If you get it offered, you don´t Need to implement it in your Empire, you can produce Living Units. Or transform it into undead City

gladis 22/04/2019 07:32 pm but this has Nothing to do with the Building-issue (Grand Palace and Arcane Item Forge)

Hiliadan 22/04/2019 07:33 pm What you say is very strange. It should not be possible to build living units for a Necro

gladis 22/04/2019 07:33 pm it is possible. Like I discussed with Lobo

Hiliadan 22/04/2019 07:33 pm Your discussion with El Lobo was also very unclear and I'm not even sure he was talking about that. I understood he meant you could keep the city without absorbing it

gladis 22/04/2019 07:33 pm But you end up with -400 City happiness. There is even a City state "Living City under Control of Necromancer -> -400 Happiness

Hiliadan 22/04/2019 07:34 pm Is it "when a living player takes an Undead city, it destroys its building?"

gladis 22/04/2019 07:35 pm If a Living Player PURGES an undead City, it looses Grand Palace (if somehow built before) and Arcane Item Forge

Hiliadan 22/04/2019 07:35 pm And before Purge, it's still there?

gladis 22/04/2019 07:36 pm ye

gladis 22/04/2019 07:49 pm

gladis 22/04/2019 07:49 pm Living City under Necromancer Control, Ready to build Units etc

gladis 22/04/2019 07:51 pm

gladis 22/04/2019 07:52 pm Active upgraded Grand Palace and Palace of the Perished, Overall 10 radius!

gladis 22/04/2019 07:54 pm same City after purging with inactuve Palace of the Perished

gladis 22/04/2019 07:59 pm
Lost Grand Palace and Item Arcane Forge after purging

gladis 22/04/2019 08:11 pm All clear now? Is it strange or not?

gladis 22/04/2019 08:29 pm It seems unfair at least, And I am not sure why a Necro should Keep an active Grand Palace while Store House, Public Baths and Hospital are inactive

gladis 22/04/2019 08:29 pm WIll you report it or should I?

gladis 22/04/2019 08:47 pm Oh Problem is probably not (only) the Purging: I tested further

gladis 22/04/2019 08:48 pm If a Living Player captures the City from another Living Player and absorbs it into his Empire, he gets the keeps the Buildings

gladis 22/04/2019 08:48 pm But if he Migrates it, he looses the 2 buildings

gladis 22/04/2019 08:50 pm I try what happens if you can Purge to the same race of teh city

gladis 22/04/2019 08:53 pm Takes a lot of turns if you don´t have other cities (11 turns for the poor Frostling which Throne it originally was)

gladis 22/04/2019 08:58 pm Yes, if he Purges into the same race, he keeps the Buildings (only Palace of the Perished is inactive)

gladis 22/04/2019 08:58 pm No Problem is not Purging, it´s any Transformation into another race

gladis 22/04/2019 08:58 pm *So Problem

gladis 22/04/2019 09:03 pm

gladis 22/04/2019 09:34 pm The Eternal City upgrade also gets lost if the city gets migrated or purged to another race.

gladis 22/04/2019 09:34 pm conclusion is: Arcane Item Forge, Grand Palace and The Eternal City all get lost if the city gets migrated or purged to another race.

Hiliadan 22/04/2019 09:39 pm Next time, please try to shorten the report to the last line

gladis 22/04/2019 09:46 pm haha I am the one who needed to spent 3 Hours

gladis 22/04/2019 09:48 pm Someone could have informed me if he knew the issue

gladis 22/04/2019 09:53 pm But how do we deal with it? Just udpate descriptions?

Hiliadan 22/04/2019 10:27 pm If it's really related to migration to another race, I think it can be prevented, I note it for v1.29

gladis 22/04/2019 10:34 pm As far as I tested, the Arcane Item Forge and the Grand Palace only get lost if they achieved the Empire Quests

gladis 22/04/2019 10:35 pm "normal" Buildings don´t get lost

gladis 22/04/2019 10:36 pm So I guess a Palace of the Perished also would get lost if it had achieved Imperial Residence

Hiliadan 22/04/2019 10:39 pm Then it's not an Arcane Item Forge, it's a different building...

Hiliadan 22/04/2019 10:40 pm maybe it has the same name but it's a different building

gladis 22/04/2019 10:40 pm no it´s called the same. Same for the Palaces

Hiliadan 22/04/2019 10:40 pm It's still a different building

Hiliadan 22/04/2019 10:41 pm Name is just appearance

gladis 22/04/2019 10:41 pm It´s harsh that they get lost totally. If you loose the Bonus like with "Eternal City" ok, but not loosing the buildings

gladis 22/04/2019 10:43 pm Or what do you think?

gladis 22/04/2019 10:44 pm I guess another Name is not possible because the Moment you start to build them, it´s not sure whether you achieve the EQs or not

Hiliadan 22/04/2019 10:49 pm " If it's really related to migration to another race, I think it can be prevented, I note it for v1.29 "

gladis 22/04/2019 10:50 pm I added that it only affects the EQ Buildings. Before it was not clear to me Maybe to you it was

gladis 22/04/2019 10:53 pm " If it's [ = Master Smith´s Arcane Item Forge, Imperial Residence´s Grand Palace/Palace of the Perished and Eternal City issue] really related to migration to another race, I think it can be prevented, I note it for v1.29 "

gladis 22/04/2019 10:53 pm I would subscribe this

gladis 22/04/2019 11:15 pm I tested the last remaining stuff: Ghouling to another race: This "kills" the Buildings as well. So no matter how the Migration is done (Ghouling by Necro or Migration/Purging by Living Player) you loose he Buildings. You can avoid it if you keeo the same race

    • smile blink applause laugh kiss makenoise frown no annoy mad provoke bushwa <smiletext13> <smiletext14> <smiletext15> <smiletext16> <smiletext17> <smiletext18> <smiletext19> <smiletext20> <smiletext21> <smiletext22> <smiletext23> <smiletext24>
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